	// Double loop path down through red zone

setAngle 275

right .02 angle 10 accel -0.01 1.5

setAccel 0.01 limit 0.75
straight below -30
setAccel -0.005 limit 0.6



right 0.5 angle 160 accel 0.01 3.5

// fire bullet at height of first loop
fireBullet atPlayer all 100 300
right X angle 195 accel 0.02 3.5

setAccel -0.01 limit 0.6
straight below 0

left 0.1 frames 15 accel 0.05 X


left 0.X angle 270 accel 0.03 2.0
left X angle 110 accel -0.01 0.5

straight wrapVert
wait delay 25
setSpeed 0.5
repeat 0